Almost there!
Honey I'm Comb » Devlog
New update today! Here's what's new:
Changes/Improvements
- Added some minor model variations to the different bee units. Drones now wield a pair of boxing gloves (and punch with them rather than stinging enemies) and scientists now have a monocle-style lens over one of their eyes.
- The Hive and rotten stumps will now catch fire once they fall below a certain threshold of their total health. These flames intensify once they are reduced to 1/3 of their total health.
- Added some sound effects for various actions (placing buildings, gathering pebbles, attacks from hive defenses, attacks from enemies [alarms], buzzing). Yes, the bees and wasps now buzz when flying!
- Added explosion VFX for when an enemy is attacked by the Hive's defenses.
- Added error message dialog that will display when the player performs an invalid action.
- Added a better health bar sprite.
- Removed the rotten stumps in the corners of the map. This was necessary to make early game survival doable. More balancing updates may come later.
Fixes
- Improved unit pathfinding.
- Enemies will now consistently face the direction they are moving and will face their target once they stop moving.
- Unit movement between grid cells in the same direction has now mostly been smoothed.
- Fixed issue where bees would not return to a resource node after depositing their collected resources.
- Made some layering changes to reduce issues with various layer-dependent aspects of the code.
- Units will now repeat their attack animations properly.
- Fixed incorrect dialog display when the player wins the game.
- Fixed issue where hive defenses would attack per-frame rather than its current attack rate.
Known Issues
- Enemies will not move to occupy grid cells closer to their target that were previously occupied by a unit that has recently died.
- As the size of the enemy waves increases, there is a chance the game will temporarily freeze when the wave launches its attack on the hive.
- A bee does not currently need to be next to its target cell when placing a building.
- Some sounds effects and BGM are still not implemented. We are endeavouring to have these ready before the end of Game Off 2021.
- All buildings except the lab are currently using placeholder models. We will endeavour to have the final assets in-game before the end of Game Off 2021.
- Withered daisies can have nectar harvested from them. In a future release these will need to be restored by scientists before they can be harvested from.
Have fun! The end is in sight!
- Andrew (GundyGuy) Pigram
Files
Honey Im Comb.zip 91 MB
Nov 27, 2021
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Honey I'm Comb
A real-time strategy game set in the insect kingdom
Status | In development |
Authors | Andrew Pigram, Matt_Pigram |
Genre | Strategy |
Tags | 3D, Real-Time, Top-Down |
More posts
- Final Game Off Build published!Nov 30, 2021
- Game Off Submission Complete!Nov 28, 2021
- Hot Fixes for a Nasty Bug!Nov 26, 2021
- A brief gameplay summaryNov 25, 2021
- Honey I'm Comb! First Beta available now!Nov 25, 2021
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